3D PRINTERING: MAKING A thing WITH BLENDER, part II

So you have a 3D printer as well as requirement to print something of your own design. That’s a issue if you don’t understand exactly how to produce as well as edit 3D objects.  In this post, we’re continuing our previous misadventures with Blender by making a ‘thing’ split from a extremely old book on drafting.

Previously, we’ve made the exact same part in other 3D style packages. Here’s some links to those other ‘Making a Thing’ posts:

OpenSCAD

AutoCAD part I

AutoCAD part II

Blender part I

We’ve already done half the work to make a ‘thing’ in Blender, so now it’s time to surface the job. inspect out the rest of the tutorial below.

Vår grej

To the ideal is the ‘thing’ we’re making for all these 3D Printering tutorials. It’s taken out of the 4th edition of Engineering drawing (French, 1929, p. 105). Yep, it’s an 85-year-old drawing with fractional inches. It serves our purpose, though: a theme with which to make something with a 3D CAD package.

By the way, if any individual available has a 1st edition of Engineering Drawing, I’d like to see if this item really goes all the method back to the 1911 volume.

The Curse of Blender & What We’ve Done So Far
In the very first part of this tutorial, I stated utilizing Blender to produce a basic mechanical item like our ‘thing’ is akin to utilizing a bulldozer to develop a sandcastle. I’m still standing by that assessment. If you want to make exact mechanical parts, don’t utilize Blender. Blender is a tool for organic as well as sculptural forms. want to print out a plastic tree? Blender is a fantastic tool. want to design some Greek as well as Roman statuaries? Blender is a fantastic tool. requirement a part for a mechanical device? Don’t utilize Blender. It’s not the ideal tool for the job.

In the very first part of this tutorial, we took a look at the concept behind Blender – fit together editing – as well as exactly how to interact with vertices, edges, as well as faces to make a thing. With all the introductory stuff out of the way, it’s time to surface the job.

More building Of A Thing

To the ideal is where we left off with the last part of this tutorial. It’s generally just a washer, however the dimensions are right for the thing we’re making. There are a few things we requirement to do before this ‘thing’ is done though:

Add the 3/8″ slot on this washer

Add the 2 3/4″ large flange thingy

Add the 1 1/2″ large flange

Build the installing bracket with the countersunk hole

Not as well bad, as well as we can do these piecemeal.

Adding the 3/8″ Slot
The very first buy of service is going into object mode as well as producing a cube with add -> fit together -> Cube on the top menu. With the rotate as well as scale commands on the ideal hand toolbar, manually set your cube to be 3/8″ in the X as well as Y axes, as well as 7/16″ in the Z axis. then rotate it 45 degrees around the Z axis. You must end up with something like the photo to the left.

Using the extrude command (hotkey ‘E’), pull one deal with of the cube with our washer/cylinder. It doesn’t truly matter exactly how far, since now we’re going to do something amazing: Boolean operations.

By this point you must have two objects in your top ideal hand toolbar: A cube as well as a cylinder. now we’re going to subtract the cube from the cylinder utilizing a modifier.

Click on the bit wrench icon seen above as well as choose add Modifier. choose Boolean as well as you’ll see something that appears like the photo to the right.

In Blender, you can do Boolean operations like Union, Subtract, as well as Intersect. There are, however, a few limitations. Each Boolean operation only divides up faces as well as edges, indicating you requirement to go in as well as manually delete all the extraneous edges after the operation. Also, the Subtract operation doesn’t put in the missing faces we’ll see when we subtract out the cube.

Subtract the cube from our cylinder. After deleting a whole lot of faces as well as edges, as well as producing the ‘inside’ of our 3/8″ slot, we get something that appears like this:

It’s not perfect, however there it is. There are still a few holes in this mesh, however we can repair those later.

Adding The Flanges
Our thing has two flanges coming off the ‘washer with the slot’ we just made. To produce the flange that’s 2 3/4″ wide, add a cube fit together in object mode as well as play around with the scale (hotkey ‘S’) as well as equate tools. The left hand toolbar will enable you to step as well as scale this cube into something looking like the larger flange on our ‘thing’. after that it’s a basic matter of doing one more Boolean operation (this time ‘Union’) as well as making something that looks something like this:

That looks just about ideal for the very first flange, however we’re missing the radii on a few corners. That’s not a problem, though, since the Bevel tool exists.

In edit mode, choose one of theUtanför hörn av vår nya fläns. Hit Ctrl-B såväl som du kommer att kunna ställa in strålens radie med musen samt antalet segment av avfasningen med rullhjulet. Nej, du kan inte ange en radie, som bara är en liten del av det som gör mixer hemskt för mekanisk design.

Nu extruderar du två ansikten av vår cylinderut (vi har helt angivit på dimensionell noggrannhet, om du inte har märkt), liksom fas två kanter på din nya strängsprutning. I slutändan måste du ha något som visas så här:

Det är nära tillräckligt med den ortografiska ritningen av vår “sak”. Ja, det finns hål i passformen, men vi kan reparera de senare.

Den andra flänsen är snabbt byggd på exakt samma sätt som den första.

Sätta den kupolen och motverka
Den sista delen av vår “sak” att utvecklas är den udda rundade delen med hålet och motverka uppåt. Börja med att extrudera vår andra fläns upp den nödvändiga summan. Därefter producerar du en cylinder i objektläget såväl som boolean-de två tillsammans. Efter att ha raderat ansikten på cylindern kommer du att sluta med något så här:

Det finns en del som delegerats: Sätt ett 7/16 “hål med de ansikten vi bara raderade, liksom en 7/8” motverka på det hålet. I grund och botten gör vi ett annat Torus / Washer-typ objekt. Inspektera den allra första delen av den här blenderhandledningen för riktningar på exakt hur man gör det.

Avsluta den andra cylindern / motbehandeln, vi kan ringa den här delen något fullständigt. Här är vad vi hamnade med:

Det här är inte att ange den här delen är beredd att gå över till en skrivare, men det finns fortfarande några hål i vår passform tillsammans som kommer att olycka någon typ av skivprogram. Detta kan fixas med Meshlab, men det är en handledning för en gång till.

Jo det är över med.
Det är precis hur du gör en “sak” i mixer. Det är inte vackert, men du kan göra det. Återigen kräver jag att jag upprepar den bländaren var det felaktiga verktyget för det här jobbet. Om du gör föremål för att sätta i ett videospel är Blender ett fantastiskt verktyg. Om du gör något som kan tänka sig om digital skulptur, är Blender ett fantastiskt verktyg. Om du gör något med direkt linjer, dimensionella delar, liksom exakta vinklar, kan du göra mycket bättre med ett av hundra olika CAD-paket.

När det gäller nästa veckans handledning är det en tossup mellan SolidWorks eller SketchUp. Om du har en preferens en metod eller en mer (eller till och med ett tredje alternativ), lämna en anteckning i kommentarerna.

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